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1.
Rev Colomb Psiquiatr (Engl Ed) ; 50(3): 199-213, 2021.
Article in English, Spanish | MEDLINE | ID: covidwho-1347802

ABSTRACT

BACKGROUND: The aim of the study is to compare the emotional effects of COVID-19 among three different groups, namely: health personnel, medical students, and a sample of the general population. METHODS: 375 participants were recruited for this study, of which 125 were medical students (preclinical studies, 59; clinical studies, 66), 125 were health personnel (COVID-19 frontline personnel, 59; personnel not related with COVID-19, 66), and 125 belonged to the general population. The PHQ-9, GAD-7, and CPDI scales were used to assess the emotional impact. A multinomial logistic regression was performed to measure differences between groups, considering potential confounding factors. RESULTS: Regarding CPDI values, all other groups showed reduced values compared to COVID-19 frontline personnel. However, the general population, preclinical and clinical medical students showed increased PHQ-9 values compared to COVID-19 frontline personnel. Finally, confounding factors, gender and age correlated negatively with higher CPDI and PHQ-9 scores. CONCLUSIONS: Being frontline personnel is associated with increased COVID-19-related stress. Depression is associated, however, with other groups not directly involved with the treatment of COVID-19 patients. Female gender and younger age correlated with COVID-19-related depression and stress.


Subject(s)
COVID-19/psychology , Mental Disorders/therapy , Mental Health Services , Preventive Health Services/methods , Student Health Services/methods , Students/psychology , Teaching/psychology , COVID-19/prevention & control , Health Promotion/methods , Health Promotion/organization & administration , Humans , Mental Disorders/diagnosis , Mental Disorders/etiology , Mental Health , Mental Health Services/organization & administration , Preventive Health Services/organization & administration , Student Health Services/organization & administration , Universities , Young Adult
3.
Int Microbiol ; 24(4): 665-670, 2021 Nov.
Article in English | MEDLINE | ID: covidwho-1212862

ABSTRACT

The COVID-19 pandemic has imposed several challenges and strains at all levels of the educational system, especially as a consequence of lockdown and social distance measures. After a period of exclusive use of the online educational environment, educators have adapted to the new circumstances and, by a combination of different strategies, have fought to overcome the limitations and deficiencies of virtual learning. Student motivation, productivity, and creativity continue to be the main pedagogical issues that have to be reached with the new didactic tools developed during the pandemic. At the same time, this pandemic has shown the importance of the inclusion of microbiology as a core element of the educational curriculum and the opportunity to raise public awareness of the importance of microbes to everyday life.


Subject(s)
COVID-19/psychology , Education, Distance , Microbiology/education , COVID-19/epidemiology , Curriculum , Education, Distance/methods , Humans , Learning , Teaching/psychology
5.
J Appl Gerontol ; 40(9): 953-957, 2021 09.
Article in English | MEDLINE | ID: covidwho-1177693

ABSTRACT

This study explored older adults' technology use patterns and attitudes toward virtual volunteering during the COVID-19 pandemic. A 22-item survey was administered to 229 volunteers in the St. Louis region who tutor children through the Oasis Intergenerational Tutoring program. Although most respondents are familiar with technology and expressed that they are likely to volunteer virtually, their responses varied significantly by age, education, gender, income, and school districts. Some tutors expressed that virtual volunteering may eliminate barriers to in-person volunteering, while others were concerned with establishing a personal connection with students online. These findings suggest that tutors anticipate both benefits and challenges with virtual volunteering and that efforts to engage older adults during the pandemic should factor in prior use of technology and ensure that different subgroups are not marginalized.


Subject(s)
Attitude , COVID-19 , Computer Literacy , Education, Distance/methods , Educational Technology/methods , Social Participation/psychology , Teaching , Volunteers/psychology , Aged , COVID-19/epidemiology , COVID-19/prevention & control , COVID-19/psychology , Female , Humans , Intergenerational Relations , Interpersonal Relations , Male , Missouri , Teaching/psychology , Teaching/statistics & numerical data , Videoconferencing/instrumentation
6.
Games Health J ; 10(2): 139-144, 2021 Apr.
Article in English | MEDLINE | ID: covidwho-1060094

ABSTRACT

Objective: The sudden disruption of university teaching caused by the coronavirus disease 2019 (COVID-19) pandemic has forced universities to switch to online teaching. It is vital for graduating medical students to learn about COVID-19 because they are likely to treat COVID-19 patients after graduation. We developed a COVID-19 lesson for medical students that used either an online lecture or a serious game that we designed. The aim of this study is to explore the effectiveness of a serious game versus online lectures for improving medical students' COVID-19 knowledge. Materials and Methods: From our university's database of knowledge scores, we collected the prelesson, postlesson, and final test knowledge scores of the students who participated in the lesson and conducted a retrospective comparative analysis. Results: An analysis of scores concerning knowledge of COVID-19 from prelesson and postlesson tests shows that both teaching methods produce significant increases in short-term knowledge, with no statistical difference between the two methods (P > 0.05). The final test scores, however, show that the group of students who used the game-based computer application scored significantly higher in knowledge retention than did the online lecture group (P = 0.001). Conclusion: In the context of the disruption of traditional university teaching caused by the COVID-19 pandemic, the serious game we designed is potentially an effective option for online medical education about COVID-19, particularly in terms of its capacity for improved knowledge retention.


Subject(s)
Clinical Competence/standards , Games, Recreational/psychology , Students, Medical/psychology , Teaching/standards , Analysis of Variance , COVID-19/diagnosis , COVID-19/physiopathology , COVID-19/therapy , Clinical Competence/statistics & numerical data , Education, Distance/methods , Education, Medical, Undergraduate/methods , Education, Medical, Undergraduate/standards , Education, Medical, Undergraduate/statistics & numerical data , Female , Humans , Knowledge , Male , Retrospective Studies , Students, Medical/statistics & numerical data , Teaching/psychology , Teaching/statistics & numerical data , Young Adult
7.
Work ; 67(4): 791-798, 2020.
Article in English | MEDLINE | ID: covidwho-1013331

ABSTRACT

BACKGROUND: The aim of this study was to evaluate the self-perceived competency (FSPC) of medical faculty in E-Teaching and support received during the COVID-19 pandemic. METHODS: An online well-structured and validated faculty self-perceived competency questionnaire was used to collect responses from medical faculty. The questionnaire consisted of four purposely build sections on competence in student engagement, instructional strategy, technical communication and time management. The responses were recorded using a Likert ordinal scale (1-9). The Questionnaire was uploaded at www.surveys.google.com and the link was distributed through social media outlets and e-mails. Descriptive statistics and Independent paired t-test were used for analysis and comparison of quantitative and qualitative variables. A p-value of ≤0.05 was considered statistically significant. RESULTS: A total of 738 responses were assessed. Nearly 54% (397) participants had less than 5 years of teaching experience, 24.7% (182) had 6-10 years and 11.7% (86) had 11-15 years teaching expertise. 75.6% (558) respondents have delivered online lectures during the pandemic. Asynchronous methods were used by 61% (450) and synchronous by 39% (288) of participants. Moreover, 22.4% (165) participants revealed that their online lectures were evaluated by a structured feedback from experts, while 38.3% participants chose that their lectures were not evaluated. A significant difference (p < 0.01) was found between FSPC scores and online teaching evaluation by experts. The mean score of FSPC scale was 5.62±1.15. The mean score for student's engagement, instructional strategies, technical communication and time management were of 5.18±1.60, 5.67±1.61, 5.49±1.71 and 6.12±1.67 respectively. CONCLUSIONS: Medical faculty members were found somewhat competent in E-teaching for student engagement, instructional strategy, technical communication and time management skills. Faculty receiving feedback was more competent in comparison to peers teaching without feedback.


Subject(s)
COVID-19 , Education, Distance , Faculty, Medical/psychology , Professional Competence , Self Concept , COVID-19/epidemiology , Communication , Female , Formative Feedback , Humans , Male , Pandemics , SARS-CoV-2 , Surveys and Questionnaires , Teaching/psychology , Time Management
8.
Disaster Med Public Health Prep ; 14(3): e11-e12, 2020 Jun.
Article in English | MEDLINE | ID: covidwho-950748

ABSTRACT

COVID-19 is a respiratory disease that can spread from one person to person. This virus is a novel coronavirus that was first identified during an investigation into an outbreak in Wuhan, China. Iran's novel coronavirus cases reached 17,361 on 17 March, while death toll reached approximately 1,135. Its first death was officially announced on 20 February 2020 in Qom. The 2019 coronavirus pandemic has affected educational systems around the world, Also in Iran, and led to the closure of face to face courses in schools and universities. Therefore, virtual education can be seen as a turning point in education of these days in Iran.


Subject(s)
Coronavirus Infections/prevention & control , Education/methods , Pandemics/prevention & control , Pneumonia, Viral/prevention & control , Virtual Reality , COVID-19 , Coronavirus Infections/psychology , Coronavirus Infections/transmission , Education/trends , Humans , Iran , Pneumonia, Viral/psychology , Pneumonia, Viral/transmission , Psychological Distance , Teaching/psychology , Teaching/standards
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